Three.js tools

Small benches for real WebGL problems.

The live tools run on this domain. Each workflow explains what to enter, what to measure, which limitation matters, and which tested guide to read next.

Tune previews

Lighting Presets

Use it when a GLB looks black, flat, or too dramatic under the default scene lights.

Workflow
  1. Choose neutral inspection, product glossy, clay, or dark hero lighting.
  2. Copy only the lights needed for the current scene.
  3. Test on mobile before adding shadows or postprocessing.

Learn patterns

Examples

Use it when you want a small isolated scene before copying an idea into a larger app.

Workflow
  1. Open the smallest example that matches the problem.
  2. Read the associated guide before combining examples.
  3. Copy the pattern into a clean scene and measure performance early.